Tuesday, 27 October 2015

Week 5: October 27th 2015

There will be two distinct simulations in my overall village simulation. One will be a year cycle and another will be a day-to-day cycle. The year cycle will act as setting up the stage, and the day cycle will be the visual continuous game cycle, which will constitute the game. This day cycle will consist of each person going about their daily routine, sleeping, eating and going to work. Each starting couple will get assigned a house, during the year cycle each person above the age of 18 will get the chance to apply for a job.

For each job I have designed a specific routine. Once this is implemented I can focus on changing the individual behaviors of the people to add variation. 


Postman  - Goes to the post office, goes to each house, goes back to the post office and then goes home.

Office Worker - Goes to the office, goes out for lunch, goes back to the office and then goes home.

Service - Goes to work in the local supermarket and then goes home.

Teacher - Goes to the school and then goes home.

Student - Goes to the school and then goes home.

Nursery Worker - Goes to the nursery and then goes home.

Baby - Gets taken to the nursery by a parent or family member and the gets taken back home.

Mortician - Buries dead bodies.

Unemployed - Stays at home, goes out for food and then goes back home.


The routine for a baby will probably be the hardest to implement, considering it requires an adult to take them to the nursery. It also required adults to adapt their routine based on if they have children or not. I simple hard-coded routine will not be practical in this case. Each person needs a list of prioritized goals they wish to achieve each day, such as "go to work", "pick up baby from nursery" and "buy food". Not only will a system like this add flexibility but it will allow emotions to govern if a task is really worth doing or not.

No comments:

Post a Comment